Player Name:
Name:
Clan: (Tremere, independents, Sabbat, Anarchs or Antitribus are not permitted as of yet.)
Nature:
Demeanor:
Concept:
Generation:
Sire/Lineage:
Age: Apparent Age: (No Kindred may be more than 150 years old.)
Attributes 7/5/3 (Keep in mind that any Attribute or Ability above 4, gets a specialty.)
Strength: *
Dexterity: *
Stamina: *
Charisma: *
Manipulation: *
Appearance: *
Perception: *
Intelligence: *
Wits: *
Abilities 13/9/5 (As according to the Core rules, no ability may be above 3 before freebies.)
Talents
Alertness:
Athletics:
Brawl:
Dodge:
Empathy:
Expression:
Intimidation:
Leadership:
Streetwise:
Subterfuge:
Skills
Animal Ken:
Crafts:
Drive:
Etiquette:
Firearms:
Melee:
Performance:
Security:
Stealth:
Survival:
Knowledges
Academics:
Computer:
Finance:
Investigation:
Law:
Linguistics:
Medicine:
Occult:
Politics:
Science:
Backgrounds 5
Allies:
Contacts:
Clan Prestige:
Fame:
Generation:
Herd:
Influence:
Mentor:
Resources:
Retainers:
Status:
Disciplines 3
-
-
-
Virtues 7
Conscience: *
Self-Control: *
Courage: *
Humanity (Conscience + Self Control)
Willpower (Courage)
Merits & Flaws
Only 7 points in each.
15 freebies.
As you are neonates, Status, Clan Prestige can only be at one. Be prepared to give good reasons why you have these as well.
As being new to the town you are going to, Allies, Contacts, Influence will be low, you will need to give good reasons why you have these as well.